Skins on Swilkin, in detail
Skins is the easiest game in golf to explain and the most annoying one to keep. Win the hole outright and it is yours; tie it and it carries. By the 14th nobody is sure whether the next one is worth two or three, and the person holding the pencil has stopped enjoying the round.
If you searched for an app to keep a skins game, that is the whole job. Here is how Swilkin does it.
What it keeps
Skins with carryovers (or dead holes, if that is how your group plays it) gross or net, for any group size. Set the stake on the first tee and the running total updates as you score.
You do not keep the skins. You keep the scores, and the skins fall out of them.

Net skins, done properly
Net skins only work if the strokes land on the right holes. Each golfer’s course handicap comes from their index, slope, and rating, per tee, so a group on different tees still gets an honest net. On nine holes, skins keeps a half stroke as a half stroke rather than rounding it.
When the round ends
The round’s settle screen has a line per skin, with its hole and what carried into it, and it shows who pays who across every game on the card. Swilkin never holds or moves the money.
Skins on top of something else
Skins is rarely the only game. Stack it on a match, a Nassau or a dots sheet on the same round and each settles off the same card. In an event, a skins pot can run between players in different groups.
The honest notes
- Money is 18 and over, and figures stay out of the way until you have played for money.
- You can cap it. Set a Max loss on the game and nobody loses more than that.
- Nobody else needs the app. Add the group by first name.
And the rest of your golf
The skins game is one Saturday. The same card feeds your stats, your record against each of those golfers, and your group’s season. Your whole golf life, in one place.
Skins rules · skins game rules, the long version · every game it settles
