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Wolf

Wolf, without anyone keeping the rotation.

Four to six golfers. The wolf rotates with your tee order, you tap who they took (or Lone, or Blind) and every hole is on the receipt.

✓ Free for golfers, not a trial.

The only extra tap is the pick

The rotation keeps itself

The wolf rotates with your tee order.

Partner, Lone, or Blind

Tap who the wolf took, right on the scoring screen.

Your multipliers

A partner hole is one, lone is double and blind triple by default; lone goes ×2 to ×4 and blind ×3 to ×6.

Dots or dollars

Play it for the count, or put a price on it.

Held with no signal

A wolf pick made in a dead zone is kept on the phone and syncs later.

A threesome?

Wolf is four to six. Nines is the game for exactly three.

The receipt

It reads like the round sounded.

Every hole shows on the receipt, "Hole 7, Jack lone", so nobody rebuilds the back nine from memory.

Stack it with skins or dots on the same card.

Swilkin never holds or moves the money, and playing for stakes is 18 and over.

The matches on one round in Swilkin. You're up $16; net skins at $5 a skin and a net Nassau against Webb & Nora, each with its scorecard, who paid what, and a way to flag something that looks off

And the rest of your golf

It is one card. It feeds everything else.

Every round adds to your stats and to your win-loss against each golfer you play, and your people's rounds are there when you open the app.

Your whole golf life, in one place →

A golfer's own page: handicap index 8.4, an 83.9 scoring average, best round 76, eleven birdies, doors to stats, rivalries, the week, the year, and the bag, and the rounds on record

Straight answers

What golfers ask before they try it

How does it play wolf?

Four to six golfers. The wolf rotates with your tee order, and after each hole you tap who the wolf took (or Lone, or Blind) right on the scoring screen. Play it for dots or for dollars: a partner hole is worth one, a lone wolf double and a blind wolf triple by default, and you can set lone anywhere from ×2 to ×4 and blind from ×3 to ×6. Every hole shows on the receipt ("Hole 7: Jack lone").

What betting games does it know?

Match play, Nassau (with presses), skins, stroke play, stableford (straight or modified), wolf, nines, vegas, rabbit, aces, and hammer, plus a dots sheet for greenies, sandies and the like, which is a pot rather than a game. Stack as many as you want on one round and the engine settles every one off the card. Those are all of them: a game that isn't on this list isn't one we settle. Nines is exactly three players, 5-3-1 with the ties split; rabbit pays whoever holds it at the 9th and the 18th; aces and deuces settle hole by hole; and a hammer is thrown, accepted or given right on the scoring screen, with an undo.

Can it settle the money at the end?

One tap. Each round's Settle up shows exactly who pays who across every game on it, and that's the whole of it: the money is settled at the round, so nothing carries into the next one and there's nothing to mark as paid. Pay opens Venmo, PayPal, or Cash App with the amount filled in, whichever the person you owe has put a handle on. The round's settle screen reads like a receipt: a line per leg and per press, a line per skin with its hole and what carried, a line per wolf or Vegas hole, and each dot pot with the counts beside the names. A leg shows no money until it's decided: a live match just reads "2 up thru 12". It leads with what you're up or down, then who you collect from and who you pay, one row each: tap a row for the games that made it. The bets the whole group plays show what each golfer puts in or takes out, and a team bet says it side to side: "Team 1 pays Team 2 $30" and what each golfer's share is. Every score re-settles every bet, a bet added or changed mid-round settles on the spot, and tapping a match replays it hole by hole.

Does it work on the course with bad signal?

Scores you punch queue up and sync when signal returns; the card never blocks you mid-hole. Everything you tap on the card is held (scores, team scores, dots, your stats, a wolf pick, a hammer) and survives a reload; on the no-login group link the scores, team scores and dots are held, though putts there want signal. Other phones catch up once it sends. Starting a round, settling up, and signing up for an event need a connection, and the card needs one to open in the first place. (Live boards for spectators need a connection on their end, of course.)

More questions and answers →

Wolf on Swilkin, in detail

Wolf is the best game for a foursome that is tired of the same match, and the worst one to keep on paper. Somebody has to remember whose turn it is, who they picked, whether that lone wolf on 11 was double, and what the dots add up to.

If you searched for an app that keeps Wolf, here is what Swilkin does.

The rotation keeps itself

Four to six golfers. The wolf rotates with your tee order.

After each hole you tap who the wolf took (or Lone, or Blind) right on the scoring screen. That is the only extra tap the game costs.

What a hole is worth

Play it for dots or for dollars. A partner hole is worth one, a lone wolf double and a blind wolf triple by default, and you can set lone anywhere from ×2 to ×4 and blind from ×3 to ×6.

The receipt reads like the round

Every hole shows on the receipt, “Hole 7, Jack lone”, so nobody rebuilds the back nine from memory.

With something else on the card

Wolf stacks with a skins pot or a dots sheet on the same round, each settled off the same scores. A wolf pick made with no signal is held on the phone and syncs when signal returns.

The honest notes

And the rest of your golf

Wolf is one afternoon. The same card feeds your stats, your record against each golfer in the group, and the group’s season. Your whole golf life, in one place.

Wolf rules · Wolf strategy · the best games by group size

Your only job is the decision on the tee.

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