eventsformats
How to Run a Charity Golf Tournament
A full playbook for a charity golf tournament — the format, the sponsor math that actually funds it, registration, the day-of run sheet, and the banquet board.
A charity golf tournament is not really a golf tournament. It’s a fundraising event that happens to take place on a golf course, run by volunteers, for a field that is mostly not golfers.
Which means almost every piece of advice written for club competitions is wrong here. You don’t need flights, you don’t need a handicap committee, and nobody is going to protest a ruling. What you need is for 120 people to have a good time, for the money to come in, and for it to look organized enough that they come back next year.
Here’s the whole thing, in the order you’ll actually do it.
The one decision that sets everything else: format
Run a scramble. Four players, one ball, everybody hits every shot, the team takes the best one.
It is the right answer for almost every charity event and it isn’t close:
- Nobody gets embarrassed. The worst golfer in the group contributes a putt and has a great day. In any own-ball format they lose six balls and stop enjoying themselves by the 7th.
- The pace works. One ball per team means you can get a full shotgun field around in four and a half hours with beer stops.
- The scores look good. A −14 on the board makes people feel like golfers, and feeling like a golfer is what gets a foursome bought again next year.
The one real alternative is a shamble — best drive, then everyone plays their own ball in — which is better golf and worse fundraising, because it takes longer and exposes the beginners. Run it only if your field can play. (Scramble rules and allowances.)
⚠️ Do not run it net unless you know the field’s handicaps are real. For a charity scramble, gross is usually correct. Half your field has no index, and a team that invents four handicaps will win, and everyone will know.
The money math, which is not what people think
Here is the part that surprises first-time organizers: entry fees do not fund a charity tournament. They roughly cover the golf.
A typical structure, per player:
| Line | Rough share of a $150 entry |
|---|---|
| Green fee + cart (the club’s cut) | $60–90 |
| Lunch, dinner, drinks | $25–40 |
| Prizes, gifts, signage, printing | $15–25 |
| Left for the cause | often near zero |
The profit comes from sponsors, the auction and the extras. That’s the whole game:
- Hole sponsors — $250–500 for a sign on a tee box. Sell all 18. This is the easiest money in the event because it’s cheap enough that a local business says yes by text.
- Bigger tiers — presenting sponsor, dinner sponsor, cart sponsor, beverage cart sponsor. Name four tiers, price them, and put the logos on the event page and the banquet screen.
- Mulligans and string. $20 for two mulligans, $20 for a foot of string to move a putt. Sell them at registration, in cash, to people who are already in a good mood. This is astonishingly profitable and it takes one volunteer with a cash box.
- Raffle and silent auction. Signed pin flag, a foursome at a nicer club, a trip. Most events make more here than on golf.
- The auction of teams — a calcutta, where spectators and players bid on teams and the pool pays out to the winners. It raises real money and it makes the back nine matter to people who aren’t playing. It also needs care: say up front what percentage goes to the cause and what percentage pays the winning bidders, and put it in writing before the first bid.
Set the entry fee by working backwards from the club’s invoice, not by copying last year.
Twelve weeks out
- Book the course and lock the date. Monday is the standard charity-outing day because that’s when clubs are closed to members and will deal.
- Agree the shotgun. A shotgun start is what makes the event feel like an event — everybody starts together, everybody finishes together, dinner happens with a full room. Get the number of carts and the start time in writing.
- Decide the field cap. 18 holes × 4 players a hole = 72 for a clean shotgun; double-tee it for up to 144 if the club allows.
- Write the sponsor sheet — tiers, prices, what each one gets, and the deadline for getting a logo printed.
- Open registration. One link. Teams sign up as a foursome with one person entering all four names, because the captain is the only one who’ll actually fill in a form. (How self sign-up works.)
Six weeks out
- Chase the sponsors. Everyone says yes late. Build the deadline in.
- Start the waitlist. A cap with a waitlist is better than an uncapped field, because “we’re full, you’re 3rd in line” sells the next foursome faster than any email.
- Order the prizes. Closest to the pin on all four par 3s, longest drive on one hole (men’s and women’s), and something for last place that’s funny rather than cruel.
- Confirm the food headcount window with the club.
The week of
- Build the pairings and the hole assignments. Every group needs a hole number, not just a tee time.
- Print the cards. One per group, with the hole they start on, all four names, the par row and the stroke index already on it. A card the group can just pick up and play with removes ten conversations from the first tee. (What actually belongs on a printable card.)
- Print the cart signs, the tee signs and the run sheet.
- Brief the volunteers. Registration table, mulligan sales, two spotters on the par 3s, a scoring table, someone on the raffle. Write who does what on one page.
- Decide who’s on the microphone at dinner. Somebody has to, and it should not be a surprise.
Day of
Registration table, 90 minutes before the shotgun. Names, cart assignment, gift bag, mulligans and string sold here. This is the only moment you have everyone’s attention and cash in hand — do not staff it thin.
The horn. Get everyone out at once. A staggered start on a charity day produces a dinner where half the room has eaten.
Scoring. Two things make this painless:
- Put a scoring code on each group’s card so one person per group can enter scores as they play. Never require it — a lot of groups won’t, and that’s fine.
- Have two volunteers at the turn or the scoring table entering the cards that come in blank. Ten cards takes about four minutes.
The banquet board. This is the moment people photograph: the leaderboard on the clubhouse screen while everyone eats, with your sponsors’ logos on it and the winning team’s name at the top. It is the single cheapest way to make a volunteer-run event look professional, and it’s the reason the same companies buy a foursome again next year. (Leaderboard on the clubhouse TV.)
Announce fast. Winners, closest to the pin, longest drive, raffle, total raised. Then let people go home. An event that ends cleanly gets remembered fondly.
The week after
Send one email: the total raised, the winning team, the sponsor logos, and next year’s date if you have it. This email is the single best fundraising asset you own, and most organizers never send it.
Where the app fits — and what it won’t do
Swilkin runs the golf-and-scoring half of this for free: a public event page with your own branding and up to 24 sponsor logos on it, an open registration link with a field cap and a waitlist in sign-up order, team sign-up where one captain enters the whole foursome by name, scramble scoring with the proper allowance, printable cards carrying a QR code and a short code so one person per group can score without downloading anything, a live board for the clubhouse TV, closest-to-pin and longest-drive side prizes off the same cards, and a calcutta auction with a payout board if your crowd does one. It also does the organizer’s money-in-money-out math: added money, side prizes and expenses as line items, and payout percentages by place.
And here is what it does not do, because you need to plan for it:
- It does not take payments. There is no card processing in Swilkin — not for entry fees, not for sponsorships, not for mulligans. Registration collects names and answers, not money. You will still need your own way to take entry fees: your charity’s existing donation page, an invoice, or a cash box.
- It is not a raffle or auction platform. The calcutta is scoring and payout math, not a ticketing system.
- The person signing a team up needs an account; the other three don’t. A captain makes a Swilkin account (free, thirty seconds) and types in the foursome by name. There are no anonymous entries, which is deliberate — it’s why your field is real people rather than four rows of “TBD” — but it does mean one person per team has to sign in.
- It does not book tee times with the club, and it does not print your tee signs.
- A shared event link is readable by anyone who has it — which is what you want for an event page, and worth knowing before you paste it anywhere.
See the charity scramble walkthrough · how to run a club tournament · what it costs.